Material Showcase
As of 2022
Fully procedural materials and displacement maps made using Substance Designer. Rendered using Blender Cycles and Substance Designer iRay. Their fully procedural nature creates modular and non-destructive workflow allowing for changes and tweaks to be made on the fly. It also brings forth greater variation in textures and avoids repetition by utilizing random seeds.
Fully procedural materials and displacement maps made using Substance Designer. Rendered using Blender Cycles and Substance Designer iRay. Their fully procedural nature creates modular and non-destructive workflow allowing for changes and tweaks to be made on the fly. It also brings forth greater variation in textures and avoids repetition by utilizing random seeds.
Displacement Maps for Modeling/Sculpting
Various Ground Materials
Materials
Generic Brick Wall Variations